Footstep sounds change based on the terrain of the stage (cannot be specific per-mesh as we can't make our own collision flags, but this works well considering we changed this for each stage) Randomised spring and dash panel/ramp wind whoosh sounds New wind sounds for when you accelerate. Takes advantage of Shaddatic's SA2 Volume Controls mod (for pitch sliders and stereo audio) 06, Unleashed & Generations and original sounds ported in and balanced well Immersive stage ambience for stages that have them Modern SA2 features new sound design: fixing issues with the original game and adding to the library of sounds you'll hear throughout this project! Here's a breakdown of the sound work done for MSA2. THESE ARE ENABLED BY DEFAULT WITH THE MOD ENABLED SO DON'T WORRY ABOUT THIS! This code was provided publicly in X-Hax by JSonic back in 2019. To enable this, head over to the Codes menu in the SA2 Mod Loader, scroll to the bottom, tick it and click "Save". Modern SA2 has a cool code that adds squash & stretch to the ball models when you use the bounce attack. It is safe to overwrite the vanilla file, don't worry. The name of the folder where I put the shader in (at the top) will help you find where to drag the shader file to. If you are familiar with how Chao World Extended put all its mods into one folder, I have done the same to keep it nice and tidy. Using vanilla PC's obj.pak will result in a washed out display & colours. Do not 1-click install this mod as it may not download the mod completely. The colouring in MSA2 is made for this brightness fix as this is how the game's brightness is supposed to look. INSTALLATION NOTE: If you did not install the brightness fix from Speeps' NMT mod, I have included their Dreamcast brightness restoration. If you wish to play with Amy in this mod, you should use ANT with MSA2 as this mod supports this! SET TO LoD 2 IN THE CONFIG AS SHOWN IN THE IMAGES! For enabling coloured, lit-up light dash models for Sonic and Shadow. Reworked Afterimages, by End User, Exant & Sora. Use this for vanilla SA2 as well, as this is a restoration of the Dreamcast sound engine! Fixes the audio engine and my sound design makes use of this mod. Required to see Sonic's version of White Jungle. To load other characters into stages they normally wouldn't be in. Need this to fix the homing attack issue and for the fast somersault. If you're using No Battle, you might as well use this for cleaner menus. This fixes models being tinted darker than they should be in the ports. However, if you do not like Battle's menus, enable this and witness pretty coloured backgrounds! We also based our mod off tweaks made by Speeps (code for those mods will be merged into MSA2 to avoid a lot of mod requirements). Modern SA2 does require a few mods for the intended look. Just extract the first folder in the ZIP into the mods folder ) Please DO NOT 1-click install this mod as this ZIP contains 3 mods in it and 1-click installing it will not install the main mod, stage geometry and physics. SHC Link so you can choose what to award it!īe sure to update your mod manager, check "disable loading animation" in the Options menu so the game crashes less. Use Simple SA2 by Revenir if you wish as that's a one-size-fits-all preset, thank you! If you know how NFS: Most Wanted's/Carbon's wind sound stuff works and BlackBox's sound design, you'll love this because I ported it into the mod! Wind gets louder when you use the boost! Hoppy also fixed the kart fog too in this build!ĭid you know this mod has easter eggs in it? Also please do not show this with Reshade mods that make this look worse. SHC build has sound design that isn't as good. This version of the mod is the updated build, with better sound design for the karts. However, Sora's Amy New Tricks is 100% supported and complete for this mod, so you can try that out at least! We also recommend playing with a completed save file so you have all upgrades and can play Green Hill. Amy is not finalised due to time constraints. You will see Sonic, Shadow and Amy randomly stand instead playing the animation you expect to see because of this. Animations are rough due to size limitations set in the game for lots of animations. Do not play with story mode as the in-game cutscenes/mini events will crash the game due to armature differences. Please note that some things like new level intros & animations are rough as we only just figured out what we want completely and the ideas require custom LandTables (stage geometry). Welcome to a concept demo for what might be the final product for Modern Sonic Adventure 2! Oh yeah, this thing's back after almost 3 years ( ͡° ͜ʖ ͡°)
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